📘 Cho Chikun's Go Analysis

Author: Cho Chikun 20K ~ 6D Average difficulty: 2D

  • Cho Chikun's Endgame Analysis
    • Chapter 1: Sente Endgame and Reverse Endgame 28 problems
    • Chapter 2: Targeting the Opponent's Weaknesses 93 problems
    • Chapter 3: Practical Problems 38 problems
  • Cho Chikun's Go Joseki Analysis
    • Chapter 1: Star Point Joseki
    • Chapter 2: Star Point Joseki Overview
    • Chapter 3: Star Point Joseki Multiple Choice 24 problems
    • Chapter 4: Komoku Joseki
    • Chapter 5: Komoku Joseki Overview
    • Chapter 6: Komoku Joseki Multiple Choice 22 problems
    • Chapter 7: Find the Incomplete Joseki
  • Cho Chikun's Go Tesuji Analysis
    • Part 1A: The Effect of Tesuji 40 problems
    • Part 1B: Tesuji and Shape 43 problems
    • Part 2A: Tesuji and Crude Moves 40 problems
    • Part 2B: Reversing Tesuji 44 problems
  • Cho Chikun's Go Ko Analysis
    • Chapter 1: 8 Key Points for Good Ko Fighting
    • Chapter 2: First Develop Your Reading 6 problems
    • Chapter 3: Beginner Level 46 problems
    • Chapter 4: Intermediate Level 71 problems
    • Chapter 5: Practical Level 2 problems
  • Cho Chikun's Shape Analysis
    • Atari 21 problems
    • Connecting 20 problems
    • Attack 65 problems
    • Defense 69 problems
  • Cho Chikun's Life and Death Analysis 1
    • Chapter 1: Living Groups 42 problems
    • Chapter 2: Killing 140 problems
  • Cho Chikun's Life and Death Analysis 2
    • Chapter 1: Living Groups 50 problems
    • Chapter 2: Dead Groups 40 problems
    • Chapter 3: Living Groups 53 problems
    • Chapter 4: Dead Groups 37 problems
  • Cho Chikun's Key Point Analysis
    • Opening 43 problems
    • Middle Game 70 problems
    • Capturing Race 29 problems
    • Endgame 32 problems
  • Cho Chikun's Endgame Analysis
    • Root Directory 99 problems